Cultural activities

Live reading Cadáver Exquisito, written by the festival participants

Live reading Cadáver Exquisito, written by the festival participants Romancero Books

The cultural agitator Andrés Bravo will read the Exquisite Corpse written by the participants of the festival

Exquisite Corpse is a play on words through which you create ways to get many more out of one image. The result is known as an exquisite corpse or exquisite cadavre in French. It is a technique used by the Surrealists in 1925, and is based on a board game called Consequences 1 in which players took turns writing on a sheet of paper, folding it to cover part of the writing, and then passing it to the next player for another collaboration.

It is played between a group of people who write or draw a composition in sequence. Each person can only see the end of what the previous player wrote. The name is derived from a phrase that arose when it was first played in French: "Le cadavre - exquis - boira - le vin - nouveau" (The exquisite corpse will drink the new wine). In short, things from an idea are combined by adding elements that may or may not belong to reality. Theorists and regulars of the game (at first, Robert Desnos, Paul Éluard, André Bretón and Tristan Tzara) argued that creation, especially poetic, should be anonymous and group, intuitive, spontaneous, playful and, as far as possible, automatic. In fact, many of these exercises were carried out under the influence of substances that induced states of semi-consciousness or during hypnotic experiences.

Pablo Neruda and Federico García Lorca called them poems alimón; Nicanor Parra and Vicente Huidobro, bearded vulture. Together with Enrique Lihn and Alejandro Jodorowsky, they made an exhibition called El quebrantahuesos. Nicolas Calas - a Greco-American avant-garde - argued that an exquisite corpse has the power to reveal the unconscious reality of the group that created it, specifically the non-verbalized aspects of the anguish and desire of its members, in relation to the dynamics of affective positioning within it. Max Ernst observed that the game functions as a 'barometer' of intellectual contagions within a circle of creators.

As part of

Organizers

Partners